This is my second complete real-time character I've completed. The beauty shots are taken directly from Unreal Engine 4.
The character is about 40k triangles, and uses 3 4k maps for the head, body and hair.
I had a lot of fun learning the Zbrush/Maya/Substance/Unreal pipeline and can't wait to get started on my next project.
I hope you like her!
I learned how to model game characters from Shane Olson's 3D Character Workshop. Check it out here!
https://www.3dcharacterworkshop.com/a/11706/Y2xh57ut